@startuml
sprite $publish [48x48/16] {
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}


!define MATERIAL_PUBLISH(_alias) ENTITY(rectangle,black,publish,_alias,MATERIAL PUBLISH)
!define MATERIAL_PUBLISH(_alias, _label) ENTITY(rectangle,black,publish,_label, _alias,MATERIAL PUBLISH)
!define MATERIAL_PUBLISH(_alias, _label, _shape) ENTITY(_shape,black,publish,_label, _alias,MATERIAL PUBLISH)
!define MATERIAL_PUBLISH(_alias, _label, _shape, _color) ENTITY(_shape,_color,publish,_label, _alias,MATERIAL PUBLISH)
skinparam folderBackgroundColor<<MATERIAL PUBLISH>> White
@enduml